Wednesday, October 26, 2005

Theatre in Virtual world...possibility

I promise this is my last one for the night... just that i thought this would be an interesting way of sharing information and happenings around, maybe for a start we could share information through various findings and have a discussion in the comments section.

Tristan Pope’s Not Just Another Love Story is a love story made in World of Warcraft (so it’s machinima, Animated filmmaking in a realtime game environment) by a theatre student in New York. It’s about a troll and a human who fall in love,[...]

Labels: ,

Real world activities effect your game character

G-Link by Ross O'Shea is a student project where your real world activities effect your game character. This hip pouch and badge is full of electronics and as you wear it throughout the day, it senses and records data; how many steps you have taken, how much you speak, size, temperature and brightness of your environment.

This device has currently been prototyped using the RPG Morrowind. In usual circumstances, a player might make an avatar that is a fitter, stronger more attractive version of themselves. The G-Link reverses this and says if you sit in and play games all day, your character will be weaker, yet if you go out for a walk then your character will be stronger. Also if you go out in the sun your character will be light aligned, yet stay indoors and it will go over to the dark side. Recently part of the CoEDD graduate exhibition.

IGDA Game Developers Demographics data

IDGA has released their new report: Game Developer Demographics: An Exploration of Workforce Diversity on Oct 18. You can download it as a PDF. There were 6,437 responses, with 4,006 responses ultimately used in the report, as these were active in game specific jobs rather than overall software jobs.

Digital Humanities Quarterly: Call for Scholarly and Creative Work

Matt Kirschenbaum just sent out an exciting announcement about a new journal that will serve as a forum for scholarly and creative work in electronic media. Digital Humanities Quarterly will publish scholarly articles, editorials, experiments in interactive media, and reviews of books, web sites, new media art, and digital humanities systems.

Bingo Game For Shoppers

A company called Techno Wing developed so-called Mobile Bingo System that allows consumers to play a Bingo game while shopping at a retail store. A customer first need to sign up for the service, then she receives a QR code...

Thursday, October 20, 2005

Weblog Usability: The Top Ten Design Mistakes

Jakob Nielsen, often referred as the usability guru, has addressed usability issues concerning weblogs. According to him,
Weblogs are often too internally focused and ignore key usability issues, making it hard for new readers to understand the site and trust the author.
Click here to read the top ten design mistakes concerning weblogs. So ready to put this blog up for a usability test?